
Zero Heroes
A downloadable game for Windows
Zero Heroes is a 3D superhero roguelike built by me, using various AI over the last year, in Godot 4. I've also used asset packs from this site. This project has taught me much about Godot and Blender, mainly from diving into scripts and 3d models when the AI has failed, reading through them and figuring out how the code works, or learning more about modeling, rigging, etc. in Blender. I'm not gonna say this isn't a vibe coded project, its more like vibe code then after it creates a mess I claw my eyes reading code or trying to figure out why I can't do what I want in Blender...till it works.
This is a VERY early access build. As in the game loop isn't clearly defined, its rough, but It's playable. It is not finished. I'm still adding powers, still lots of SFX needed, I've been working on upgrading VFX with bin bun's assest packs. Massive bug squashing needed. It can be fun, but the game still needs lots of work.
This page is mainly to get the project out there a little and hopefully gain a little support for it, so I can continue to burn the candle at both ends until its ready for steam. I may have to go back to full time soon and wont have much time otherwise.
Asset packs used:
For VFX
https://itch.io/s/183825/binbun-effects-bundle-vol-2
https://itch.io/s/178769/godot-vfx-bundle-700-assets
Low Poly Vehicles
https://pavel-3d.itch.io/low-poly-city-vehicles-pack
Create your Hero!
A full in-game character creator — I'm really aiming for lots of customization, currently you can even draw your own facial features, customize certain animations, I'm working on nailing down these features in user friendly way, currently I wouldn't say its user friendly.
Pick your powers
Different movement powers like, super speed, grappling around the city, flying, and jumping! Pick primary powers like shooting ice shards, flamethrower, super punches. The secondary powers are more like charge attacks and are mostly still being worked on, but they are functional! There are more powers that crossover between your powers, for instance having flamethrower and flying gives you the fire tornado ability, as well as many more combinations, these are the powers currently being added into the game and worked on.
Wreck the city
A full city to fight through: buildings to grapple and climb, parks, streets packed with cars and props, with more to be added in. Built on my own Godot city generator (also on this page's dev profile).
Get stronger
Level up and spend points with the skills menu during a match! This is a stand in, and it will become more like vampire survivors, picking 3 randomized available options on level up
Co-op — the $5 build
The free download is the solo game and it's complete on its own terms. Multiplayer isn't my main focus yet and is highly experimental, this is mainly to help support the project, however I am trying to keep multiplayer functioning properly and updated as I go, it just tends to bring its own bugs that aren't there in my own solo testing.
Pay $5 or more and you also get the multiplayer build: Steam P2P co-op, it will show that you are playing spacewar on steam, Co-op runs on Steam's networking, and until Zero Heroes is registered on Steam it has to borrow Steam's public test App ID — that ID is called Spacewar.
What's actually in this build
Works: character creator, all five movement powers, all four primary attacks, the flight and speed crossover families, enemies and bosses, destructible city, leveling and upgrades, rebindable controls.
Rough or missing: most crossover specials are still to come, secondary attacks haven't been reworked, camera needs a pass on scripted moves(and many other aspects), traversal could feel better, a lot of VFX is first-pass, no mission structure yet, co-op is experimental, and the customizable animation sliders need adjustments and reworks, but its coming together more and more.
Roadmap
Now: finishing the primary/movement crossover powers. Next: Camera pass, skill tree change, secondary attack rework, traversal. Later: VFX pass across the board, more enemy variety, the current melee, ranged blasters, and healers are stand in models, mission structure, co-op stability, unlockables and expanding the hideout building mode, Steam. I will be working on music and SFX throughout.
Tell me what's broken
Comments here or the community tab. Bug reports with what you were doing when it happened are worth more to me than anything else.
| Published | 1 day ago |
| Status | In development |
| Platforms | Windows |
| Author | phillthebacon |
| Genre | Action, Fighting |
| Made with | Blender, Godot |
| Tags | 3D, AI Generated, Character Customization, Flying, Godot, Multiplayer, Roguelike, Third Person |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Multiplayer | Ad-hoc networked multiplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Download
Click download now to get access to the following files:




